Nearly Not Quite
Game Design · 2026

Robot Raiders

Creative direction, game design, worldbuilding and prototype art for a card game with Mattorigus Studios.

Placeholder: Project cover
The brief

Creative direction, game design and worldbuilding for a new card game.

Role
Creative director, game designer
Placeholder: Case study, full width
Approach

Describe how you approached the project: the key question, the ideas you explored and the decisions that shaped it.

Placeholder: Case study image
Placeholder: Case study image
Outcome

Describe what came out of it: what was delivered, what you learned and where it went next.