Ideas, shaped into
something real.
A multidisciplinary practice spanning playful systems, illustration, visual identity and campaigns with a human point of view.
Ways I like to work
Creative Direction
Bringing art, story and brand together into one clear vision.
Explore discipline 02Game Design
Card games, rules systems and worlds to play in.
Explore discipline 03Illustration
Character-led artwork, comics and card art.
Explore discipline 04Marketing
Campaigns and content that help people find the work.
Explore disciplineA little bit of everything

Where the Ashes Sleep Illustration & Animation
More than 900 hand-drawn frames of characters, environments and spirits, illustrated and animated in two weeks.
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TUN35 Card Illustration
Prototype card artwork and a card UI system for the four factions of the TUN35 trading card game.
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Robot Raiders Illustration
Character art, card painting and art direction for a fantasy strategy game where robots and wizards share the same world.
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Robot Raiders Marketing Campaign
Paid advertising, video, events and a Kickstarter campaign that built an audience for an independent strategy game.
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Clam I Am
An absurdly clam-filled arcade adventure about an otter, a pachinko board and the pursuit of the perfect hat.
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Where the Ashes Sleep
A supernatural visual novel written, illustrated and animated in two weeks, placing 15th of 421 entries in the Spooktober Visual Novel Jam.
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Robot Raiders
Building the identity, visual world and audience for an ambitious independent strategy game.
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TUN35 Trading Card Game
Expanding the TUN35 video game universe into a strategic tabletop experience, with four distinct factions and the modular Galaxy Engine.
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